The name says it plainly: you die, you come back, you try again — and somewhere in that loop is the whole appeal of games as a subject worth writing about. Respawn isn’t a scoreboard or a review column; it’s closer to a journal kept between sessions, tracking not just what happened in the game but what it stirred up outside of it. A boss fight that mirrored a bad week. A slow, wandering open world that taught patience nobody asked for. The pleasure of a genre you’re embarrassed to admit you love. This section treats games as worth the same reflective attention as a book or a film — maybe more, since you actually had to survive them.